![mechcommander 2 omnitech carver 5 mechcommander 2 omnitech carver 5](http://www.thegameengine.org/wp-content/uploads/2012/12/mechcommander2_4.jpg)
Id just look at the pilot files from 2.40 and delete everything in mine that doesn't correspond to the 2.40 version.As one of you, I would like to make a little advertisment here, if you allow. The one other area that may cause compatibility issues is the pilot files, you may need to edit them to make it compatible with the older version. Thus I don't thing this campaign will work with that version. In addition to making Ferro useful, using the larger armor values makes mech much more durable and also allowing for a larger spread in weapon damages.ī) I do not think 2.40 has all the mechs or weapons that I used in the campaign. As best I can tell this from the core game files and out of my control. The options are to go back to the original armor numbers (which means Ferro and clan-Ferro give no bonus armor per slot) or deal with the weird distribution. When you repair it gives the correct total hit points, it just allocates them in weird places.
![mechcommander 2 omnitech carver 5 mechcommander 2 omnitech carver 5](https://i.imgur.com/lv9eEyI.png)
Sorry for the delay in replying, the system doesn't email me when there is a message here.Ī) Omnitech is somewhat bugged when you add armor in chunks larger than the standard (I don't recall the number off the top of my head). Some mech variants no longer exist and will cause errors in those other campaigns.
MECHCOMMANDER 2 OMNITECH CARVER 5 MOD
Note: Given the large number of changes to mech, weapon, and armor stats in addition to the re-purposing of several units, this mod will negatively impact other campaigns. Don't take the fact that you are given 800 tons of drop weight to think you are going to breeze through a level.
![mechcommander 2 omnitech carver 5 mechcommander 2 omnitech carver 5](https://media.moddb.com/cache/images/mods/1/17/16982/crop_120x90/screen0004.2.jpg)
![mechcommander 2 omnitech carver 5 mechcommander 2 omnitech carver 5](https://www.old-games.com/screenshot/6714-16-mechcommander-2.jpg)
The Grenadiers have been deployed to bring Carver V under Marik control, but not through outright conquest. The game limits you to dropping only one company at a time (spoils the fun a bit), but I have tried to write these missions in such a way as to make the fact that you are only dropping 1/3 of the battalion make sense. You play as Gerald Tarrant, CO of 2nd Battalion of the 1st Orloff Grenadiers. As such, you will have 36 mechs and 36 pilots at the beginning of the game (after the first four intro missions). I made this campaign to give people a different experience in Mechcommander, that of a battalion commander of in Inner Sphere army.